The World Turns

Time passes, and the people of the Valr wait . . .

 

The builders have toiled on the land, forming it to suit the needs of the people. The Whispering Caverns twist and weave into a maze of passages under their hands, guarding the entrance to our lands. The regions are marked and named; in particular, the lands of the Basin will take shape tonight; Axe Glacier will stand, but the ruins of Axe Fjord cannot be rebuilt; of the islands in the bay, Skjern and Skerry of Var are being made habitable while the others will remain scenery. For the rest, there is discussion about which regions will have a place across the wider world, but some settlements are already being marked and runestones laid.

 

In light of this the Jarl, in his wisdom, had laid down rules so that there can be no doubt about what is expected of the people of these lands.

 

And the needs of these people are being met in other ways, too. Provisions for their movement, looks, clothing and other necessities are placed on the lands for their use.

 

The work goes on, and the time for habitation draws nearer . . .

The Sim Currently (June 2012)

The Sims Currently (June 2012)

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